Flash - Balancing OOP against practicality

Reading a post this morning courtesy of MXNA (formerly Macromedia’s .. now Adobe’s weblog RSS feed. And found an interesting post on the FlashApe site.

Now, OOP or Object Oriented Programing for Flash has been defined by Colin Moock and others including Joey Lott in this 2003 article on the O’Reilly Web Devcenter site. So I won’t try to go into the concept of using objects in Flash here … but I will say that even as a designer I can see how they could be useful.

However, the other side of the coin is that if you have to put too much work into creating objects and then re-using them in your code, you could fall behind and start to miss deadlines. After all the most important part of the project to the client is when will you provide and at what cost. They really don’t care how you do it.

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